The year is 3149. Humanity has found a new home across the galaxy: the binary star system known as Deadstar. Twenty years have passed since tensions between the Nouvieux Trade Federation and the Commonwealth of the Sovkós Union culminated in the destruction of Mong-Pho and the end of the deadly Kørtisian Conflict. As both powers turn their focus away from interplanetary war, territories once held in contention are now left to their own devices. Independent agents known as “spacers” become necessary to solve problems, keep the peace, and smuggle goods across the Deadstar system. It is the Age of the Spacer.
Deadstar is a Science-Fiction Roleplaying Game set in the Deadstar system. Stories are facilitated by a Star Guide [SG] and follow spacers (player-controlled characters). Deadstar uses the S.P.A.C.E.R. system to facilitate stories through chance, combat, and fast-paced roleplay. The following rules introduce players to the world of Deadstar and provide the necessary tools for creating a spacer, inspiring a narrative, and running a game.
The purpose of Deadstar is to entertain and engage. If any of its rules impede you on your journey, the Star Guide [SG] is invited to modify or ignore them.
CREATED BY
JAY & CAM